top

Google unveils a new spatial audio SDK for AR and VR developers

Image Source: Google Official Blog Today, Google launched Resonance Audio, a new spatial audio SDK that helps to make the development of virtual reality and augmented reality easier across desktop and mobile platforms. The new Resonance Audio SDK uses Ambisonic techniques to maintain better audio quality on smartphones and it also helps developers design how audios undergo a change when you walk around and even when you turn your head. This software development kit runs on different platforms such as Android, Windows, iOS, Linux, and MacOS and provides integrations for Unreal and Unity Engine, DAW, Wwise, and FMOD. It can also be used in web projects and implemented into your DAW (digital audio workstation) of choice. Another feature of SDK is that it automatically offers near-field effects immediately when the sound sources come close to the listener’s head. It also allows sound source spread, by identifying the width of the source. “We’ve also released an Ambisonic recording tool to spatially capture your sound design directly within Unity, save it to a file, and use it anywhere Ambisonic soundfield playback is supported, from game engines to YouTube videos”, said Eric Mauskopf, product manager at Google. Generally, game developers face difficulties when dealing with hundreds of sounds taking place simultaneously. All these complexities can cause many issues that could result in product shipping with basic audio. Resonance Audio helps resolve such problems by using some tricks like analyzing how certain sounds re-echo in different environments.  
Rated 4.0/5 based on 20 customer reviews
Normal Mode Dark Mode

Google unveils a new spatial audio SDK for AR and VR developers

Geneva Clark
What's New
07th Nov, 2017
Google unveils a new spatial audio SDK for AR and VR developers

Image Source: Google Official Blog

Today, Google launched Resonance Audio, a new spatial audio SDK that helps to make the development of virtual reality and augmented reality easier across desktop and mobile platforms. The new Resonance Audio SDK uses Ambisonic techniques to maintain better audio quality on smartphones and it also helps developers design how audios undergo a change when you walk around and even when you turn your head.

This software development kit runs on different platforms such as Android, Windows, iOS, Linux, and MacOS and provides integrations for Unreal and Unity Engine, DAW, Wwise, and FMOD. It can also be used in web projects and implemented into your DAW (digital audio workstation) of choice.

Another feature of SDK is that it automatically offers near-field effects immediately when the sound sources come close to the listener’s head. It also allows sound source spread, by identifying the width of the source. We’ve also released an Ambisonic recording tool to spatially capture your sound design directly within Unity, save it to a file, and use it anywhere Ambisonic soundfield playback is supported, from game engines to YouTube videos”, said Eric Mauskopf, product manager at Google.

Generally, game developers face difficulties when dealing with hundreds of sounds taking place simultaneously. All these complexities can cause many issues that could result in product shipping with basic audio. Resonance Audio helps resolve such problems by using some tricks like analyzing how certain sounds re-echo in different environments.

 
Geneva

Geneva Clark

Blog Author
Geneva specializes in back-end web development and has always been fascinated by the dynamic part of the web. Talk to her about modern web applications and she and loves to nerd out on all things Ruby on Rails.

Leave a Reply

Your email address will not be published. Required fields are marked *

SUBSCRIBE OUR BLOG

Follow Us On

Share on

other Blogs

20% Discount