Image Source: Google Official Blog
Today, Google launched Resonance Audio, a new spatial audio SDK that helps to make the development of virtual reality and augmented reality easier across desktop and mobile platforms. The new Resonance Audio SDK uses Ambisonic techniques to maintain better audio quality on smartphones and it also helps developers design how audios undergo a change when you walk around and even when you turn your head.
This software development kit runs on different platforms such as Android, Windows, iOS, Linux, and MacOS and provides integrations for Unreal and Unity Engine, DAW, Wwise, and FMOD. It can also be used in web projects and implemented into your DAW (digital audio workstation) of choice.
Another feature of SDK is that it automatically offers near-field effects immediately when the sound sources come close to the listener’s head. It also allows sound source spread, by identifying the width of the source. “We’ve also released an Ambisonic recording tool to spatially capture your sound design directly within Unity, save it to a file, and use it anywhere Ambisonic soundfield playback is supported, from game engines to YouTube videos”, said Eric Mauskopf, product manager at Google.
Generally, game developers face difficulties when dealing with hundreds of sounds taking place simultaneously. All these complexities can cause many issues that could result in product shipping with basic audio. Resonance Audio helps resolve such problems by using some tricks like analyzing how certain sounds re-echo in different environments.